[B] The fifth discipline: The art and practice of the learning organization.
Senge, P. M. (2006). Broadway Business.
The five disciplines represent approaches (theories and methods) for developing three core learning capabilities: fostering aspiration, developing reflective conversation, and understanding complexity. +
[B] The opposable mind: Winning through integrative thinking.
Martin, R. L. (2009). Harvard Business Press.
Martin draws on more than 50 management success stories, including the masterminds behind The Four Seasons, Proctor & Gamble and eBay, to focus on what leaders think, rather than what they do. +
[B] Change by design
Brown, T. (2009).
He exposes the vision of design thinking in three stages: “inspiration”, in which he identifies an opportunity; “Ideation”, in which he conceives general solutions; and “implementation”. +
[B] Actionable gamification: Beyond points, badges, and leaderboards
Chou, Y. K. (2016). Octalysis Group.
Design focused on function and form is not enough to optimize the motivation and the commitment of the user. The Octalysis model combines the knowledge of games and behavioral psychology. +
[b] Navigating a World of Digital Disruption
Evans, P., & Forth, P. (2015). Navigating a world of digital disruption. IEEE Engineering Management Review, 43(3).
We are entering the third, and most consequential, wave of digital disruption. It has profound implications not only for strategy but also for the structures of companies and industries. +
[p] Design for Action.
Tim Brown and Roger L. Martin (2015). HBR.
Throughout most of history, design was a process applied to physical objects, but as it became clear that smart, effective design was behind the success of many commercial goods,… +
[p] Design Thinking at IDEO
Tim Brown (2008). HBR.
By teaching design thinking techniques to nurses, doctors, and administrators, Kaiser hoped to inspire its practitioners to contribute new ideas. +